"The Pathfinder Society Roleplaying Guild is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society—a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign's home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. As a member of the Pathfinder Society, your chracter will explore the dark alleys and political intrigue between far-flung travels in the world of the Pathfinder Roleplaying Game. Each Pathfinder Society agent also works for one of several competing factions, all with their own motivations and secret agendas."
-Excerpt from www.paizo.com/PathfinderSociiety
The Pathfinder Society is a society of adventurers who work together to explore the fantasy world of Golarion, seeking lost wonders and modern treasures. They abide by three primary tenants: Cooperate, Explore, Report.
- Cooperate: Pathfinders are drawn from all corners of society, each with their own reason for joining. Pathfinders are expected to put all that aside and work with each other to get the job done.
- Explore: There are many secrets in Golarion, and some of the best ones are found when looking for something else entirely. Pathfinders are expected to keep their eyes and ears open and not pass up opportunities to learn.
- Report: All the discovery and exploration in the world doesn’t matter if no one makes it back alive, or if no one can remember what they saw. Pathfinders are expected to make sure that someone makes it back alive and is able to make a full report on what they found.